Abstract
Play, Make, Speculate is a pedagogical framework for the
design classroom, developed by Hodara and Rettig. This paper demonstrates
how freeform play, rapid making, and speculation can be used to address
the visual and technical components of augmented reality, and challenges
students to address the ethical concerns that are critical to their work. These
include issues of who has access and the repercussions of adding new media
to our society.
Hodara and Rettig draw on original curricula and student work from the
following courses: Augmented and Virtual Reality for Designers & Storytellers,
a graduate seminar at The Dynamic Media Institute at Massachusetts College
of Art and Design (Boston MA); Disobedient Design, an interdisciplinary
undergraduate elective in the Communication Design Department at
Massachusetts College of Art and Design; and Augment My Type, a workshop
in Type@Cooper at The Cooper Union (New York, NY).