From technical barriers to ethical concerns, bringing augmented reality (AR) into the college classroom presents specific challenges. Students struggle with finding the right tools, and often lose sight of critical analysis when excited by the novelty of working with a shiny, new technology. As educators and designers in the creative classroom, we explore how to bring augmented reality and other emergent technologies into the public university curriculum. This past January, we shared our ideas in a four-hour workshop at the 2020 Interaction Design Education Summit at the Domus Academy (Milan, Italy). This article summarizes our approach to teaching AR and provides educators with tools to bring AR into their own classrooms.