Breaking Down the Barriers to Augmented Reality: Prototyping in the Classroom Martha Rettig and Sofie Hodara
This hands-on workshop is for designers and educators interested in creating augmented reality experiences with motion and interaction.
When we began bringing augmented reality into our respective classrooms and personal design practices it was difficult to find tools for prototyping and publishing that weren’t reliant on programming skills, expensive platforms, and fancy hardware. And, when we actually published these experiences, we were confronted with similar barriers to entry. Today, not much has changed. It’s akin to working in the wild west of web design in the early 2000s, with the same obstacles of non-standardized workflows, tools, and design platforms.
Over the course of one hour, you will learn the basics of AR and demo potential platforms to use in your design classroom or personal practice. Using just a browser, and smartphone—no technically opaque and cost-prohibitive technology —create your own live augmented reality experience to share with colleagues, students, and other conference participants.